What is this Project about:
2020, with the energy shortage, the Government makes every effort to carry out the development of nuclear energy, the geographic center of Europe, Lithuania, due to its special location as the energy core of entire Europe, the center of the original landmark is removed and replaced by the VA construction company in Europe, which builts by far the largest nuclear power plant. With profit-maximizing and the constantly overloaded operation, a nightmare followed behind.
- Based on the real Europe with mysterious!
- 10 featured main countries!
- More than 20 regions can be conquered!
- 7 major military units for every country and unique super-weapons!
- 8 different characters as commanders!
- 11 developments!
- 10 national ultimate weapons!
- Includes political, military, diplomatic, and many other topics, not limited to a single nature of the game!
- Data calculated relatively close to reality, parts of the national report have valuable information!
- Cross-border story! Not only the players could reproduce the historical moment, but also the unknown novelty!
- No qualitative outcome, the future of the new Europe in your hands!
App performance on AppStore. Souce: App Store Connect.
What have I done in this Project:
This is the first published collaborative project of CoreCose Studio. I have worked as the chief inspector who has the responsibility to set a production timeline and distribute works to the group members. From artworks to dialogue scripts, from marketing Excel forms to balance Google Sheets, I have managed the team of 5 to effectively communicate and cooperate to create this grand project.
Apart from the product managing aspect, I also had the pleasure to work as the chief programmer. 2 other programmers and I had intense conversations regarding the code style and the optimization thereof. As an end result, we have successfully built this extremely convoluted game system.
What challenges did I face:
I wouldn’t straight out call this game a Civilization V level game due to the fact that, well, we only had around 20 global attributes to play with instead of the possible 100+, and it is intended for the mobile platforms. However, that doesn’t mean this game is any easy to make, especially considering the resources we had. The hardest part is to coil all the attributes together – how GDP interacts with Military Spending, how the population has an effect on the national income, etc. For that reason, we had a complicated Google sheet laid out and put on a lot of effort into clarifying the attributes.