In this project, I expanded and challenged my 3D modeling skills to recreate two of the most iconic weapons in the legendary first-person shooter: DOOM.
![](http://frankzhang.me/wp-content/uploads/2019/11/SS1-1024x611.jpg)
![](http://frankzhang.me/wp-content/uploads/2019/11/ss2-1024x611.jpg)
![](http://frankzhang.me/wp-content/uploads/2019/11/ss3-1024x611.jpg)
![](http://frankzhang.me/wp-content/uploads/2019/11/ss4-1024x611.jpg)
![](http://frankzhang.me/wp-content/uploads/2019/11/ss5-1024x611.jpg)
![](http://frankzhang.me/wp-content/uploads/2019/11/ss6-1024x611.jpg)
![](http://frankzhang.me/wp-content/uploads/2019/11/models-1024x518.png)
![](http://frankzhang.me/wp-content/uploads/2019/11/uvmap-1024x754.png)
Game Designer, Programmer, Entrepreneur, Student
In this project, I expanded and challenged my 3D modeling skills to recreate two of the most iconic weapons in the legendary first-person shooter: DOOM.